The Legend of Zelda: Breath of The Wild Wii U review

BreathoftheWildFinalCoverThe Legend of Zelda: Breath of The Wild is an all right game, but I feel like most of the reviews are being too kind to it due to it being Nintendo doing this for a Legend of Zelda game.

The main problem with The Legend of Zelda: Breath of The Wild is that it is constantly wetting your appetite but doesn’t leave you feeling full. The game is great, but it isn’t a 10 out of 10 game. Below I am mainly focusing on the negatives because they are there and reviewers, I feel, aren’t taking them into account while reviewing this game that is pretty good.

Most people complain about the frame rate, but I’ve played worse games with worse frame rates. Sometimes when you defeat a large enemy, the game freezes for 1/2 a second. When you enter a town, there is frame rate stutter. It’s not terrible, but always noticeable.

I hate the actual map on the Sheika slate. The Wii U game pad should have been implemented. It’s cumbersome, terrible, and bland looking. The map can not easily be searched. A lot of the geography is somewhat similar. In The Divine Beasts and Hyrule Castle the maps are 3D, and you move the map by rotating your actual camera view, and that is not great when you are trying to find one of Zelda’s memories in the game. Going towards 3 weird lumpy thigns when there are 3 other weird lumpy landmasses elsewhere… even cheating with an image of the map online, it is terrible to find, especially because the marks I put on the Sheika Slate aren’t there.

The shrines have more complex puzzles than the ‘dungeons’ do, but the shrines either have no enemies, a couple tiny guardian like enemies, or a larger guardian like enemy that is much harder. The shrines kept feeling like they were preparing me for something that never came.

The 4 major dungeons, or Divine Beasts, look quite similar looking. After getting the map, you have to rotate large portions of The Divine Beast in order to get to where you need to go and to solve the puzzles. While Beasts have their own rotation gimmick: rotating 3 different chambers, lifting an elephant trunk, etc in order to make each one unique, it makes the Beasts all feel sort of the same.

The bosses in the Divine Beasts sort of suck. They sort of look somewhat similar even if they are fought very differently in very different terrain. If I fought inside of a giant lizard, can I please fight a monster that acts like a lizard at least? Not just some weird same looking floating bro? Please?

screenshot_2-768The monsters, when you fight them, the same type of monster is over used. Like Moblins? Because you are fighting small, regular, tall, and skeletal ones. A lot. There are other monsters, such as lizard people and octorocks, etc but mainly you are fighting Moblins or Guardians.

Oh yeah, Guardians are really tough and feel rewarding to defeat, only that there is this thing called The Blood Moon that resurrects all of the fallen monsters that were defeated… even uif you are in the dungeon when it happens. Awesome. This was done so you can farm them for parts, but it makes no sense because they are mechanical. I want to live in a world where if my car breaks down, I can wait until the blood moon and it is just repaired.

The cut scenes are mostly flashbacks. The voice acting, especially Princess Zelda’s, are not great. Maybe that is the directing though? She has a weird whispery hollow sounding voice.

Ganon_Artwork_(A_Link_to_the_Past)I dislike the last battle against Ganon. The entire game is devoted to exploration and climbing. The final boss fights do not reflect that at all. Hyrule Castle is so thrashed and you might miss a lot of that getting to Ganon. If you had to say, avoid a form of Ganon the entire time while traversing the castle while trying to get to the final boss, that would be better than what we got: A fight against a large character in a round room, and then a fight in a giant outdoor field.

So what was there that I liked and maybe even loved about this Zelda?

zeldaswitch_610They fleshed out who The Princess is. She has doubts and fears, and we see them… but not in real time where we can feel more emotions for her. Link is also fleshed out more, as is the king. They did a good job defining these characters more.

The engine they used is great. If they can make the frame rate better, than this engine should be used for the next Zelda game, and even it’s map should be used for the most part.

I liked using scavenged/breakable weapons. I like combining stuff for food for health. The game plays pretty good, and the world is interesting, even if the NPC’s look a little bland, each basically using the same color pallet, except for The Zoras.

My final verdict is that The Legend of Zelda: Breath of The Wild is an 8 out of 10. It’s a solid 8, but the final boss fight made it drop from an iffy high 8 due to it betraying some of the nature of the entire game. Definitely do pick this game up, but know that it might not match the emotional notes of say… Twilight Princess.